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Wednesday, March 30, 2011

Thursday, March 24, 2011

Thursday, March 17, 2011

Elementals - Short Story Idea?

Elementals (work in progress title)
© 2011 Bonnie Watson

Azrael thought his days as an Elemental were over, until he comes across a 15-year-old girl called Vee. For three days, Vee has searched for her missing brother, c
laiming that he was kidnapped by an Elemental. Not wanting to revisit the past, Azrael is hesitant to assist in the rescue until he realizes the same thing that happened to him is about to happen again...

Story Outline
Azrael is angry with the High Elementals because they are responsible for giving power to younger users, and not explaining how any of it works. After receiving the element of fire, Azrael returns to his love to explain his absence. But upon their reunion, his untested power consumes her in flames. To save her, the High Elementals grant her the power of Ice. Yet fire and ice can never be together, so Azrael forsakes his power to wander the land in misery and lonliness.

True Elementals can conjure up their powers without needing to have the element nearby. Azrael can only use his if it's available, and only lost it when he went up against the Lord of Elementals.

He'll probably end up losing the rest of his power too as he tries to help Vee reach her brother. Maybe then he can be with his love again...or at least wind up freezing as one of her statues....

Tuesday, March 15, 2011

Thursday, March 10, 2011


Rough sketch of Kat from the Western Fantasy series of short stories called "Weapons Casters"

Sunday, March 6, 2011

Video Game Concept - from a dream

I had this really weird dream the other night about creating a video game, called "Tumbling". Now, maybe that doesn't sound all that amusing, because in all honesty it sounds like a lame version of a building block game. But after I woke up and thought about it, it began to sound a little better.

The storyline goes as thus: (sorry I don't have any location names for a map, but would probably make a cool RP type game by building your character).

You play a character living in a world where a huge mudslide has covered up one of the most precious natural resources known to man - water. The government of your homeland is seeking out people called Tumblers, similiar to magic-users familiar with the Elements, to seek out air pockets within the mud and pick out bubbles of this precious liquid. People are starving, lack of rain, and crops are wearing out. The government, of course, is making a huge profit getting their own water supply and selling it.

This is where you come in. You have the option of becoming a Tumbler yourelf, either reaping the benefits of getting paid and keeping the money or helping the people get their natural resource back. So you journey across mud-ridden landscapes, occasionally coming across pockets of greenery and ponds, hacking and slashing when you need to claim resources for yourself, but mostly you use your tumbling skills.

When you first start out, you're not very good at locating pockets of air underneath mud. Until you get better, you have to find locations where the mud isn't very thick. What happens is, you call upon vines to bring forth a bubble of water out of the mud. But you have to be very careful with it, because when you first start, you're only in control of one vine, and you have to balance the bubble on the vine until you can properly capture it. If the bubble breaks or falls, you loose money. The more advanced you get, the more vines you can control until you don't have to worry about balancing at all, just holding it. But be careful. The vines can still damage the bubble if you hold it too tight.

So you go through the land and collect as many of these resources as possible. Once you discover larger lakes, you can mark locations for groups to come out and collect, or try to clear the mud away and sell the land for farming, building, etc.

Apart from collecting water, a rumor is spreading through the towns that a large landmass survived the mudslide, and is apparently unowned, with plenty of farm lands available, water and everything else the people would need. It is also claimed that government knows its location but is withholding it from the people. Your job is to find this location, claim it for yourself, or begin helping the people rebuild their lives.

There was plenty of action in the dream. You had ways of getting through the mud by taming different mounts, horses, dogs, or other creatures. The flying creatures looked cool. And there are things in the mud that you don't want to cross, either.

There were other themes to the dream, like making friends, accepting other tasks and quests, stuff like that. The funny this is, no one spoke English. Very weird, since I haven't taken any foreign languages, LOL.

In all, it seemed a pretty cool video game concept.